God of Sparrow 太歲 — Player Wiki · rules, charms, items & bosses

Auto-generated from the live game data — always in sync with the current build. ▶ Play the game

How to Play 玩法

God of Sparrow is a Hong Kong Mahjong roguelite. Each Ante (Wind 風) has three Blinds — Small 小盲, Big 大盲, and a Boss Blind 終局 with a unique rule twist. Beat the score target before running out of draws to advance. Clear all 8 Antes to win the run.

The Turn

Fan 番 (hand patterns)

Classic HK patterns raise your fan: All Pongs 碰碰糊, Mixed/Pure Flush 混一色/清一色, All Honours 字一色, limit hands like Thirteen Orphans 十三么 and more. Higher Winds demand a minimum fan to eat. Flowers 花 grant bonus fan.

Self-draw 自摸 & Chicken hands 雞糊

Self-draw 自摸 always applies — since you're playing solo (no opponents to discard the winning tile), every completed hand is structurally a self-draw and gets a +1番 baseline. A Chicken hand 雞糊 is a valid win (4 melds + pair) that falls below the Wind's minimum-fan gate in the later Antes: it still scores its base meld value, but not the whole-hand patterns or self-draw bonus. Completing a real fan hand is always the bigger payoff.

Economy

Beat blinds to earn gold ($), plus interest (capped) and charm bonuses. Spend it in the Shop on charms, consumables and vouchers, or reroll the stock. Unspent starting gold carries into the run.

Decks · Walls 牆

Stakes 注 — difficulty ladder

Each tier ADDS its modifier on top of all previous tiers.

Charms 護符

Vouchers

Items · Consumables

Editions & Sigils

Charm Editions (finishes)

Tile Sigils 印 (tile seals)

Bosses 頭目

Scoring — Ante targets

Base target per Ante; Small ×1.0 · Big ×1.5 · Boss ×2.0 (stakes can raise these further).